This diagram shows how MetaMix begins a new chunk every 4 seconds in the audio track (which is the default setting):
These chunks then have a straightforward mapping onto the numbers of the integer sequence. For example, consider Exponential Slow (the default integer sequence), which begins like this: 0, 1, 1, 2,... The following table shows how MetaMix triggers the correponding chunks from the audio track:
Number in Integer Sequence | 0 | 1 | 1 | 2 |
MetaMix triggers chunk number: | 0 | 1 | 1 | 2 |
Playback starts at: |
0"
|
4" | 4" | 8" |
Elapsed time: | 0" | 4" | 8" | 16" |
This diagram shows how MetaMix layers chunks together with the default settings (Exponential Slow, two simultaneous layers, new chunk every 4 seconds):
This diagram is a little more complicated than the others, so let's take it apart one piece at a time. Look at the pink curve, which represents a single chunk. The curve shows how it fades in and out over time: the higher the curve, the louder the chunk is played. This chunk takes the integer at position 2 of the Exponential Slow sequence (f(2)). (Integer sequences usually start numbering at 0, so even though this is the third integer MetaMix is fetching from the sequence, its index is 2.) In this case, f(2) = 1, so MetaMix uses chunk 1, which starts 4 seconds into the audio track.
Because two layers are playing at once, MetaMix continues playing this pink-colored chunk for 8 seconds. During the first 4 seconds, it fades in as the red-colored chunk fades out, and during the last 4 seconds it fades out as the green-colored chunk fades in.